
Bordering on Good Bad Bugs, if your unit is destroyed in a battle, but starts to retreat, it will turn into a 'ghost' 0 strength light tank division. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. Hearts of Iron 4 (HOI4) has had great modding support from day 1 of release with many mods, small and large alike, being released.Japanese infantryman 1941 Private 1st Class, 1942, in typical jungle fighting uniform and equipment.The focus of the war moved away from China to the Pacific when Japan attacked American and British bases in the Far East in December 1941. The Imperial Army was involved in a number of amphibious operations in the Pacific Island chains although this area was the Navy’s prime responsibility.
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The division template also has a lot of organization and soft attack, which makes it withstand most engagements against enemy units.The summer of 1942 marked the high-water of the Japanese advance, however, and when America’s vast industrial and military strength was brought to bear the Japanese Army was forced over to the defensive. In the Pacific, US troops waged a bitter island-hopping war and in Burma the British eventually managed to get the upper hand against the extended Japanese Army.Southern Army Group (Pacific, East India, Burma) Reserves: 21 , 56 Infantry14th Army (Formosa and Palau Islands against Philippines)15th Army (China and Indo-China against Burma)25th Army (China and Indo-China against Malaya, Borneo, Sumatra)16th Army (Japan and Palau Islands against Dutch Borneo, Celebres, South Sumatra, Amboina, Timor, Java)South Sea Detachment (Bonin Islands against Guam, Wake, Gilbert Islands, Bismarck, New Guinea)Japanese division in Southwest Pacific in August 1942: total 4 (2, 16, 38, 48 Infantry Divisions)Japanese divisions in Burma in September 1942: total 4 (18, 33, 55, 56 Infantry Divisions)Overview of fully established and operational divisions of Imperial Army outside of Japan. The Army grew to a maximum strength of 5 million men, in 140 divisions and numerous small independent units.Hoi4 Server Id Courses Best Online Courses From Courses.

An example would be elite divisions only using the latest weapons and reserve divisions using the oldest.Each combat regiment in a division consists entirely of a mix of battalions within a single battalion type. Elite divisions will be prioritized for better equipment, followed by regular divisions and finally reserves.Each division template can receive specific types of equipment if multiple types are available. Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type.A division may have any number of the same unit type for battalions, but only one of each unit type for support companies.A division template may be specified as reserve, regular, or elite. It costs 5 XP to add a battalion to a division regardless if it is the same or new regiment. In turn, each combat regiment is composed of up to five battalions.
Armor: 30% * (Highest Armor of a Battalion) + 70% * (Average Armor for All Battalions and Companies) = Armor of the Division See § Sizing for more discussion on this.For the armor, piercing and hardness stats there is a different calculation: Note that the division's organization is the average of the organization of the included battalions, thus it is possible that the division's (average) organization actually drops when adding new battalions. Armored battalion: Tanks, tank destroyers, self-propelled artillery/anti-air, amphibious tanksIncreasing the number of battalions in a division modifies the stats of the division: for example new combat battalions increase the HP and combat width of the division, and typically increase at least the different attack and defense statistics. Mobile battalions: Cavalry, motorized infantry, mechanized infantry, motorized rocket artillery, motorized artillery/anti-air/anti-tank, armored cars Infantry battalions: Infantry, special forces, line (towed) artillery/anti-air/anti-tank

It does not slow the division† or affect paradrops. Support Anti-Tank: Gives a smaller bonus to hard attack and piercing than a line regiment's anti-tank battalion because it has fewer guns. It does not slow the division† or affect paradrops. Support Anti-Air: Gives a smaller bonus to air attack than a line regiment's anti-air battalion because it has fewer guns.
Light Tank Recon Company: Increases speed in difficult terrain and the division's Reconnaissance stat, making it easier to counter enemy combat tactics in battle. Armored Car Recon Company: Increases speed in difficult terrain and the division's Reconnaissance stat, making it easier to counter enemy combat tactics in battle. Motorized Recon Company: Increases speed in difficult terrain and the division's Reconnaissance stat, making it easier to counter enemy combat tactics in battle. Cavalry Recon Company: Increases speed in difficult terrain and the division's Reconnaissance stat, making it easier to counter enemy combat tactics in battle. Engineer Company: Increases the Entrenchment stat of the division and helps in attacking forts and river crossings.
Advised for front-line combat divisions. Field Hospital: Increases Trickleback stat (returns percentage of lost manpower to the pool) and reduces experience loss from taking casualties. Advised for combat units using expensive equipment (like tanks). Maintenance Company: Adds an equipment reliability bonus to the division, reducing equipment losses from training and combat. Military Police with 2-6 minimally equipped and trained Cavalry battalions makes an efficient and effective rear-area security division.
So support Artillery, Anti-Air or Anti-Tank support units can add valuable capabilities to fast divisions.An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well. Therefore a towed antitank support company does not affect the 12 kph speed of a fast division but adding a towed antitank combat battalion to the regiment lines would slow that same division to the towed anti-tank's base speed of 4 KPH. Signal Company: Increases the Initiative stat of the division, speeding up planning and increasing the chance of reinforcement in battle from reserves.† Note that support companies do not affect a division's speed and do not affect combat width as they are forces that remain behind the fighting front while the "front line" combat battalions engage. This is valuable in areas of low supply and for avoiding the need to disperse for supply reasons.
They do nothing against strategic bombers (they fly too high), so adding AA to garrisons will not help protect industry. Towed and self-propelled Anti-Air will only fire at enemy planes attacking that division or other divisions that take part in the same battle. Even though these companies may historically have been much larger than company size, they are referred to as support companies to distinguish them from the battalions in line regiments.Anti-Air (AA): AA will primarily help protect against tactical bombers and CAS attacking a battle that the division is participating in, allowing multiple divisions in the same battle to pool their AA fire.
